


Each full rotation of the board represents a day.
At the end of each day, open one of the prepared card packs.
These packs contain trait cards, with character traits the players must adopt until the end of the day, and action cards, which players must perform (in character) in order to advance the day.
What happens when you draw blank cards? Make something up. Or just advance anyway. It doesn’t really matter.
Open packs until you finally find the Golden Card. This allows you to open the end game pack, which ends the game.
Skills developed:
Storytelling through mechanics
Representing theme through mechanics
Party game design